The list of games that Miyamoto has been involved
with reads like a guide to videogame classics. From the original Super
Mario Bros. to Ocarina of Time and beyond, Shigeru Miyamoto has never
ceased to satisfy or exceed the ever-growing demands of gamers, nor
has Miyamoto ever failed to produce blockbuster system-sellers for his
employer.
Growing up, Miyamoto wanted to make something that would astonish the
world. Anything really, just as long as he could share it with others.
He considered being a puppeteer or painter, and later made toys as an
outlet for his creativity. When Shigeru entered the Kanazawa Munici
College of Industrial Arts and Crafts in 1970, he studied industrial
design. Although hard to believe, it's said that he only attended class
about half the time, making his stay at the college longer than it would
have been... a full five years.
When he finally did graduate, Miyamoto wasn't about to jump into a career
he didn't like. It took a lot to hold his interest, and a normal job
just wasn't going to cut it. So he pondered, and one day in 1977 inspiration
struck. Miyamoto had his father contact an old friend who ran a toy
company. The friends name was Hiroshi Yamauchi. The company was Nintendo.
Shigeru was 24 and sported shaggy hair when he first met Yamauchi, who,
after meeting Miyamoto, asked him to return with ideas for toys. Miyamoto
did just that, returning with a bag full of goodies and a portfolio
that landed him a position as Nintendo's first staff artist. That was
fortunate, considering that Nintendo didn't actually need one at the
time.
It wasn't until 1980 that Hiroshi Yamauchi brought Miyamoto into his
office to announce that he wanted a videogame made. He was curious to
find what Miyamoto knew of these unique new things. Shigeru loved them
in college a few years back, and explained to Yamauchi that he would
love the opportunity to work on such a project. After certain licenses
fell through, the game concept Miyamoto developed for Yamauchi became
known as Donkey Kong.
Donkey marked the birth of Mario (who at the time didn't have a name,)
and became the launching pad for Nintendo's radical success in the videogames.
Arcade games were just the beginning for Shigeru Miyamoto, who soon
went on to use his wild imagination and art skills to revolutionize
videogames in the home, with Super Mario Bros. The Legend of Zelda soon
followed, and game playing would never be the same in Japan, or throughout
the world.
Eventually romance caught up with Shigeru, and it happened in the offices
of Nintendo no less. Shigeru dated and eventually married a woman named
Yasuko who worked in Nintendo's general administration department. After
they married, Miyamoto and Yasuko bought a small house near Nintendo
from which he would either walk or ride a bike to work every day.
Today, Shigeru Miyamoto's place in the spotlight has grown considerably
over what it was in years past. He's been called the "Spielberg"
of videogames. He's been honored with countless awards and praise. Look
at the back of your Gamecube packaging. Amongst a host of screenshots
you'll find a Miyamoto quote very similar to one used in David Sheff's
excellent Nintendo tell-all, Game Over. It's obvious that Nintendo is
aware as we are, that Miyamoto has clout in the eyes of gamers that
no corporate marketing campaign could ever hope to compete with. Muttering
the name Miyamoto alone speaks volumes to the informed gamer.
So what's the secret to his success? Is it purity, a childlike sense
of wonderment, humbleness, or an unusual understanding of fun that allows
Miyamoto to produce the games that he does? I, for one, have to think
it's all of the above with a pinch of magic added in for good measure.
What Miyamoto has given us in his games is not only a great escape from
reality, but an awfully good reason to step outside and open our eyes
to a world waiting to be explored. For that inspiration alone, his games
will forever be held above the rest.